AI Insights · Timothy · October 2021
Top 5 Dance Games on Unified Platform in Latin America Q3 2021
Explore the performance of the top 5 dance games in Latin America during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, dance games on a unified platform in Latin America showcased varying degrees of performance across metrics like downloads, revenue, and active users. Here's a detailed look at how the top 5 dance games fared during this period.
Just Dance Now from Ubisoft Entertainment exhibited a steady decline in weekly revenue, starting at approximately $25K in late June and dropping to around $17.9K by the end of September. Weekly downloads fluctuated, peaking at 35.4K in mid-September and ending the quarter at 33.7K. Active users showed a slight decline from 94.9K at the beginning of the quarter to 88.8K towards the end.
Dance Clash: Ballet vs Hip Hop by Coco Play By TabTale had modest weekly revenue, peaking at $100 in mid-July and then declining to $20 by the end of September. Downloads peaked at 28.1K in mid-July, ending the quarter at 22.8K. Active users saw a decline from 177.9K in late June to 163.1K by the end of the quarter.
Cheerleader Run 3D from Supersonic Studios LTD had no significant revenue throughout the quarter. Weekly downloads started strong at 73.8K in late June but dropped significantly to around 10.6K by the end of September. Active users also saw a decline from 118.6K at the beginning of the quarter to 23.1K by the end.
My Town: Dance School Fun Game by My Town Games Ltd experienced minimal revenue, with the highest weekly revenue being $8 in late August. Downloads decreased from 23.7K in late June to 11.5K by the end of September. Active users followed a similar trend, declining from 31.6K to 22.8K over the quarter.
Ice Skating Ballerina Life from Coco Play By TabTale showed a downward trend in revenue, starting at $122 in late June and ending at $29 by the end of September. Downloads peaked at 15.6K in late June but dropped to 5.4K by the end of the quarter. Active users also declined from 42.9K to 21.8K during the same period.
These insights are derived from Sensor Tower's data. For a more detailed analysis and additional insights, visit Sensor Tower.